public
static
final
int
KEYCODE_UNKNOWN =
0
;
/** Key code constant: Soft Left key.
* Usually situated below the display on phones and used as a multi-function
* feature key for selecting a software defined function shown on the bottom left
* of the display. */
public
static
final
int
KEYCODE_SOFT_LEFT =
1
;
/** Key code constant: Soft Right key.
* Usually situated below the display on phones and used as a multi-function
* feature key for selecting a software defined function shown on the bottom right
* of the display. */
public
static
final
int
KEYCODE_SOFT_RIGHT =
2
;
/** Key code constant: Home key.
* This key is handled by the framework and is never delivered to applications. */
public
static
final
int
KEYCODE_HOME =
3
;
/** Key code constant: Back key. */
public
static
final
int
KEYCODE_BACK =
4
;
/** Key code constant: Call key. */
public
static
final
int
KEYCODE_CALL =
5
;
/** Key code constant: End Call key. */
public
static
final
int
KEYCODE_ENDCALL =
6
;
/** Key code constant: '0' key. */
public
static
final
int
KEYCODE_0 =
7
;
/** Key code constant: '1' key. */
public
static
final
int
KEYCODE_1 =
8
;
/** Key code constant: '2' key. */
public
static
final
int
KEYCODE_2 =
9
;
/** Key code constant: '3' key. */
public
static
final
int
KEYCODE_3 =
10
;
/** Key code constant: '4' key. */
public
static
final
int
KEYCODE_4 =
11
;
/** Key code constant: '5' key. */
public
static
final
int
KEYCODE_5 =
12
;
/** Key code constant: '6' key. */
public
static
final
int
KEYCODE_6 =
13
;
/** Key code constant: '7' key. */
public
static
final
int
KEYCODE_7 =
14
;
/** Key code constant: '8' key. */
public
static
final
int
KEYCODE_8 =
15
;
/** Key code constant: '9' key. */
public
static
final
int
KEYCODE_9 =
16
;
/** Key code constant: '*' key. */
public
static
final
int
KEYCODE_STAR =
17
;
/** Key code constant: '#' key. */
public
static
final
int
KEYCODE_POUND =
18
;
/** Key code constant: Directional Pad Up key.
* May also be synthesized from trackball motions. */
public
static
final
int
KEYCODE_DPAD_UP =
19
;
/** Key code constant: Directional Pad Down key.
* May also be synthesized from trackball motions. */
public
static
final
int
KEYCODE_DPAD_DOWN =
20
;
/** Key code constant: Directional Pad Left key.
* May also be synthesized from trackball motions. */
public
static
final
int
KEYCODE_DPAD_LEFT =
21
;
/** Key code constant: Directional Pad Right key.
* May also be synthesized from trackball motions. */
public
static
final
int
KEYCODE_DPAD_RIGHT =
22
;
/** Key code constant: Directional Pad Center key.
* May also be synthesized from trackball motions. */
public
static
final
int
KEYCODE_DPAD_CENTER =
23
;
/** Key code constant: Volume Up key.
* Adjusts the speaker volume up. */
public
static
final
int
KEYCODE_VOLUME_UP =
24
;
/** Key code constant: Volume Down key.
* Adjusts the speaker volume down. */
public
static
final
int
KEYCODE_VOLUME_DOWN =
25
;
/** Key code constant: Power key. */
public
static
final
int
KEYCODE_POWER =
26
;
/** Key code constant: Camera key.
* Used to launch a camera application or take pictures. */
public
static
final
int
KEYCODE_CAMERA =
27
;
/** Key code constant: Clear key. */
public
static
final
int
KEYCODE_CLEAR =
28
;
/** Key code constant: 'A' key. */
public
static
final
int
KEYCODE_A =
29
;
/** Key code constant: 'B' key. */
public
static
final
int
KEYCODE_B =
30
;
/** Key code constant: 'C' key. */
public
static
final
int
KEYCODE_C =
31
;
/** Key code constant: 'D' key. */
public
static
final
int
KEYCODE_D =
32
;
/** Key code constant: 'E' key. */
public
static
final
int
KEYCODE_E =
33
;
/** Key code constant: 'F' key. */
public
static
final
int
KEYCODE_F =
34
;
/** Key code constant: 'G' key. */
public
static
final
int
KEYCODE_G =
35
;
/** Key code constant: 'H' key. */
public
static
final
int
KEYCODE_H =
36
;
/** Key code constant: 'I' key. */
public
static
final
int
KEYCODE_I =
37
;
/** Key code constant: 'J' key. */
public
static
final
int
KEYCODE_J =
38
;
/** Key code constant: 'K' key. */
public
static
final
int
KEYCODE_K =
39
;
/** Key code constant: 'L' key. */
public
static
final
int
KEYCODE_L =
40
;
/** Key code constant: 'M' key. */
public
static
final
int
KEYCODE_M =
41
;
/** Key code constant: 'N' key. */
public
static
final
int
KEYCODE_N =
42
;
/** Key code constant: 'O' key. */
public
static
final
int
KEYCODE_O =
43
;
/** Key code constant: 'P' key. */
public
static
final
int
KEYCODE_P =
44
;
/** Key code constant: 'Q' key. */
public
static
final
int
KEYCODE_Q =
45
;
/** Key code constant: 'R' key. */
public
static
final
int
KEYCODE_R =
46
;
/** Key code constant: 'S' key. */
public
static
final
int
KEYCODE_S =
47
;
/** Key code constant: 'T' key. */
public
static
final
int
KEYCODE_T =
48
;
/** Key code constant: 'U' key. */
public
static
final
int
KEYCODE_U =
49
;
/** Key code constant: 'V' key. */
public
static
final
int
KEYCODE_V =
50
;
/** Key code constant: 'W' key. */
public
static
final
int
KEYCODE_W =
51
;
/** Key code constant: 'X' key. */
public
static
final
int
KEYCODE_X =
52
;
/** Key code constant: 'Y' key. */
public
static
final
int
KEYCODE_Y =
53
;
/** Key code constant: 'Z' key. */
public
static
final
int
KEYCODE_Z =
54
;
/** Key code constant: ',' key. */
public
static
final
int
KEYCODE_COMMA =
55
;
/** Key code constant: '.' key. */
public
static
final
int
KEYCODE_PERIOD =
56
;
/** Key code constant: Left Alt modifier key. */
public
static
final
int
KEYCODE_ALT_LEFT =
57
;
/** Key code constant: Right Alt modifier key. */
public
static
final
int
KEYCODE_ALT_RIGHT =
58
;
/** Key code constant: Left Shift modifier key. */
public
static
final
int
KEYCODE_SHIFT_LEFT =
59
;
/** Key code constant: Right Shift modifier key. */
public
static
final
int
KEYCODE_SHIFT_RIGHT =
60
;
/** Key code constant: Tab key. */
public
static
final
int
KEYCODE_TAB =
61
;
/** Key code constant: Space key. */
public
static
final
int
KEYCODE_SPACE =
62
;
/** Key code constant: Symbol modifier key.
* Used to enter alternate symbols. */
public
static
final
int
KEYCODE_SYM =
63
;
/** Key code constant: Explorer special function key.
* Used to launch a browser application. */
public
static
final
int
KEYCODE_EXPLORER =
64
;
/** Key code constant: Envelope special function key.
* Used to launch a mail application. */
public
static
final
int
KEYCODE_ENVELOPE =
65
;
/** Key code constant: Enter key. */
public
static
final
int
KEYCODE_ENTER =
66
;
/** Key code constant: Backspace key.
* Deletes characters before the insertion point, unlike {@link #KEYCODE_FORWARD_DEL}. */
public
static
final
int
KEYCODE_DEL =
67
;
/** Key code constant: '`' (backtick) key. */
public
static
final
int
KEYCODE_GRAVE =
68
;
/** Key code constant: '-'. */
public
static
final
int
KEYCODE_MINUS =
69
;
/** Key code constant: '=' key. */
public
static
final
int
KEYCODE_EQUALS =
70
;
/** Key code constant: '[' key. */
public
static
final
int
KEYCODE_LEFT_BRACKET =
71
;
/** Key code constant: ']' key. */
public
static
final
int
KEYCODE_RIGHT_BRACKET =
72
;
/** Key code constant: '\' key. */
public
static
final
int
KEYCODE_BACKSLASH =
73
;
/** Key code constant: ';' key. */
public
static
final
int
KEYCODE_SEMICOLON =
74
;
/** Key code constant: ''' (apostrophe) key. */
public
static
final
int
KEYCODE_APOSTROPHE =
75
;
/** Key code constant: '/' key. */
public
static
final
int
KEYCODE_SLASH =
76
;
/** Key code constant: '@' key. */
public
static
final
int
KEYCODE_AT =
77
;
/** Key code constant: Number modifier key.
* Used to enter numeric symbols.
* This key is not Num Lock; it is more like {@link #KEYCODE_ALT_LEFT} and is
* interpreted as an ALT key by {@link android.text.method.MetaKeyKeyListener}. */
public
static
final
int
KEYCODE_NUM =
78
;
/** Key code constant: Headset Hook key.
* Used to hang up calls and stop media. */
public
static
final
int
KEYCODE_HEADSETHOOK =
79
;
/** Key code constant: Camera Focus key.
* Used to focus the camera. */
public
static
final
int
KEYCODE_FOCUS =
80
;
/** Key code constant: '+' key. */
public
static
final
int
KEYCODE_PLUS =
81
;
/** Key code constant: Menu key. */
public
static
final
int
KEYCODE_MENU =
82
;
/** Key code constant: Notification key. */
public
static
final
int
KEYCODE_NOTIFICATION =
83
;
/** Key code constant: Search key. */
public
static
final
int
KEYCODE_SEARCH =
84
;
/** Key code constant: Play/Pause media key. */
public
static
final
int
KEYCODE_MEDIA_PLAY_PAUSE=
85
;
/** Key code constant: Stop media key. */
public
static
final
int
KEYCODE_MEDIA_STOP =
86
;
/** Key code constant: Play Next media key. */
public
static
final
int
KEYCODE_MEDIA_NEXT =
87
;
/** Key code constant: Play Previous media key. */
public
static
final
int
KEYCODE_MEDIA_PREVIOUS =
88
;
/** Key code constant: Rewind media key. */
public
static
final
int
KEYCODE_MEDIA_REWIND =
89
;
/** Key code constant: Fast Forward media key. */
public
static
final
int
KEYCODE_MEDIA_FAST_FORWARD =
90
;
/** Key code constant: Mute key.
* Mutes the microphone, unlike {@link #KEYCODE_VOLUME_MUTE}. */
public
static
final
int
KEYCODE_MUTE =
91
;
/** Key code constant: Page Up key. */
public
static
final
int
KEYCODE_PAGE_UP =
92
;
/** Key code constant: Page Down key. */
public
static
final
int
KEYCODE_PAGE_DOWN =
93
;
/** Key code constant: Picture Symbols modifier key.
* Used to switch symbol sets (Emoji, Kao-moji). */
public
static
final
int
KEYCODE_PICTSYMBOLS =
94
;
/** Key code constant: Switch Charset modifier key.
* Used to switch character sets (Kanji, Katakana). */
public
static
final
int
KEYCODE_SWITCH_CHARSET =
95
;
/** Key code constant: A Button key.
* On a game controller, the A button should be either the button labeled A
* or the first button on the bottom row of controller buttons. */
public
static
final
int
KEYCODE_BUTTON_A =
96
;
/** Key code constant: B Button key.
* On a game controller, the B button should be either the button labeled B
* or the second button on the bottom row of controller buttons. */
public
static
final
int
KEYCODE_BUTTON_B =
97
;
/** Key code constant: C Button key.
* On a game controller, the C button should be either the button labeled C
* or the third button on the bottom row of controller buttons. */
public
static
final
int
KEYCODE_BUTTON_C =
98
;
/** Key code constant: X Button key.
* On a game controller, the X button should be either the button labeled X
* or the first button on the upper row of controller buttons. */
public
static
final
int
KEYCODE_BUTTON_X =
99
;
/** Key code constant: Y Button key.
* On a game controller, the Y button should be either the button labeled Y
* or the second button on the upper row of controller buttons. */
public
static
final
int
KEYCODE_BUTTON_Y =
100
;
/** Key code constant: Z Button key.
* On a game controller, the Z button should be either the button labeled Z
* or the third button on the upper row of controller buttons. */
public
static
final
int
KEYCODE_BUTTON_Z =
101
;
/** Key code constant: L1 Button key.
* On a game controller, the L1 button should be either the button labeled L1 (or L)
* or the top left trigger button. */
public
static
final
int
KEYCODE_BUTTON_L1 =
102
;
/** Key code constant: R1 Button key.
* On a game controller, the R1 button should be either the button labeled R1 (or R)
* or the top right trigger button. */
public
static
final
int
KEYCODE_BUTTON_R1 =
103
;
/** Key code constant: L2 Button key.
* On a game controller, the L2 button should be either the button labeled L2
* or the bottom left trigger button. */
public
static
final
int
KEYCODE_BUTTON_L2 =
104
;
/** Key code constant: R2 Button key.
* On a game controller, the R2 button should be either the button labeled R2
* or the bottom right trigger button. */
public
static
final
int
KEYCODE_BUTTON_R2 =
105
;
/** Key code constant: Left Thumb Button key.
* On a game controller, the left thumb button indicates that the left (or only)
* joystick is pressed. */
public
static
final
int
KEYCODE_BUTTON_THUMBL =
106
;
/** Key code constant: Right Thumb Button key.
* On a game controller, the right thumb button indicates that the right
* joystick is pressed. */
public
static
final
int
KEYCODE_BUTTON_THUMBR =
107
;
/** Key code constant: Start Button key.
* On a game controller, the button labeled Start. */
public
static
final
int
KEYCODE_BUTTON_START =
108
;
/** Key code constant: Select Button key.
* On a game controller, the button labeled Select. */
public
static
final
int
KEYCODE_BUTTON_SELECT =
109
;
/** Key code constant: Mode Button key.
* On a game controller, the button labeled Mode. */
public
static
final
int
KEYCODE_BUTTON_MODE =
110
;
/** Key code constant: Escape key. */
public
static
final
int
KEYCODE_ESCAPE =
111
;
/** Key code constant: Forward Delete key.
* Deletes characters ahead of the insertion point, unlike {@link #KEYCODE_DEL}. */
public
static
final
int
KEYCODE_FORWARD_DEL =
112
;
/** Key code constant: Left Control modifier key. */
public
static
final
int
KEYCODE_CTRL_LEFT =
113
;
/** Key code constant: Right Control modifier key. */
public
static
final
int
KEYCODE_CTRL_RIGHT =
114
;
/** Key code constant: Caps Lock key. */
public
static
final
int
KEYCODE_CAPS_LOCK =
115
;
/** Key code constant: Scroll Lock key. */
public
static
final
int
KEYCODE_SCROLL_LOCK =
116
;
/** Key code constant: Left Meta modifier key. */
public
static
final
int
KEYCODE_META_LEFT =
117
;
/** Key code constant: Right Meta modifier key. */
public
static
final
int
KEYCODE_META_RIGHT =
118
;
/** Key code constant: Function modifier key. */
public
static
final
int
KEYCODE_FUNCTION =
119
;
/** Key code constant: System Request / Print Screen key. */
public
static
final
int
KEYCODE_SYSRQ =
120
;
/** Key code constant: Break / Pause key. */
public
static
final
int
KEYCODE_BREAK =
121
;
/** Key code constant: Home Movement key.
* Used for scrolling or moving the cursor around to the start of a line
* or to the top of a list. */
public
static
final
int
KEYCODE_MOVE_HOME =
122
;
/** Key code constant: End Movement key.
* Used for scrolling or moving the cursor around to the end of a line
* or to the bottom of a list. */
public
static
final
int
KEYCODE_MOVE_END =
123
;
/** Key code constant: Insert key.
* Toggles insert / overwrite edit mode. */
public
static
final
int
KEYCODE_INSERT =
124
;
/** Key code constant: Forward key.
* Navigates forward in the history stack. Complement of {@link #KEYCODE_BACK}. */
public
static
final
int
KEYCODE_FORWARD =
125
;
/** Key code constant: Play media key. */
public
static
final
int
KEYCODE_MEDIA_PLAY =
126
;
/** Key code constant: Pause media key. */
public
static
final
int
KEYCODE_MEDIA_PAUSE =
127
;
/** Key code constant: Close media key.
* May be used to close a CD tray, for example. */
public
static
final
int
KEYCODE_MEDIA_CLOSE =
128
;
/** Key code constant: Eject media key.
* May be used to eject a CD tray, for example. */
public
static
final
int
KEYCODE_MEDIA_EJECT =
129
;
/** Key code constant: Record media key. */
public
static
final
int
KEYCODE_MEDIA_RECORD =
130
;
/** Key code constant: F1 key. */
public
static
final
int
KEYCODE_F1 =
131
;
/** Key code constant: F2 key. */
public
static
final
int
KEYCODE_F2 =
132
;
/** Key code constant: F3 key. */
public
static
final
int
KEYCODE_F3 =
133
;
/** Key code constant: F4 key. */
public
static
final
int
KEYCODE_F4 =
134
;
/** Key code constant: F5 key. */
public
static
final
int
KEYCODE_F5 =
135
;
/** Key code constant: F6 key. */
public
static
final
int
KEYCODE_F6 =
136
;
/** Key code constant: F7 key. */
public
static
final
int
KEYCODE_F7 =
137
;
/** Key code constant: F8 key. */
public
static
final
int
KEYCODE_F8 =
138
;
/** Key code constant: F9 key. */
public
static
final
int
KEYCODE_F9 =
139
;
/** Key code constant: F10 key. */
public
static
final
int
KEYCODE_F10 =
140
;
/** Key code constant: F11 key. */
public
static
final
int
KEYCODE_F11 =
141
;
/** Key code constant: F12 key. */
public
static
final
int
KEYCODE_F12 =
142
;
/** Key code constant: Num Lock key.
* This is the Num Lock key; it is different from {@link #KEYCODE_NUM}.
* This key alters the behavior of other keys on the numeric keypad. */
public
static
final
int
KEYCODE_NUM_LOCK =
143
;
/** Key code constant: Numeric keypad '0' key. */
public
static
final
int
KEYCODE_NUMPAD_0 =
144
;
/** Key code constant: Numeric keypad '1' key. */
public
static
final
int
KEYCODE_NUMPAD_1 =
145
;
/** Key code constant: Numeric keypad '2' key. */
public
static
final
int
KEYCODE_NUMPAD_2 =
146
;
/** Key code constant: Numeric keypad '3' key. */
public
static
final
int
KEYCODE_NUMPAD_3 =
147
;
/** Key code constant: Numeric keypad '4' key. */
public
static
final
int
KEYCODE_NUMPAD_4 =
148
;
/** Key code constant: Numeric keypad '5' key. */
public
static
final
int
KEYCODE_NUMPAD_5 =
149
;
/** Key code constant: Numeric keypad '6' key. */
public
static
final
int
KEYCODE_NUMPAD_6 =
150
;
/** Key code constant: Numeric keypad '7' key. */
public
static
final
int
KEYCODE_NUMPAD_7 =
151
;
/** Key code constant: Numeric keypad '8' key. */
public
static
final
int
KEYCODE_NUMPAD_8 =
152
;
/** Key code constant: Numeric keypad '9' key. */
public
static
final
int
KEYCODE_NUMPAD_9 =
153
;
/** Key code constant: Numeric keypad '/' key (for division). */
public
static
final
int
KEYCODE_NUMPAD_DIVIDE =
154
;
/** Key code constant: Numeric keypad '*' key (for multiplication). */
public
static
final
int
KEYCODE_NUMPAD_MULTIPLY =
155
;
/** Key code constant: Numeric keypad '-' key (for subtraction). */
public
static
final
int
KEYCODE_NUMPAD_SUBTRACT =
156
;
/** Key code constant: Numeric keypad '+' key (for addition). */
public
static
final
int
KEYCODE_NUMPAD_ADD =
157
;
/** Key code constant: Numeric keypad '.' key (for decimals or digit grouping). */
public
static
final
int
KEYCODE_NUMPAD_DOT =
158
;
/** Key code constant: Numeric keypad ',' key (for decimals or digit grouping). */
public
static
final
int
KEYCODE_NUMPAD_COMMA =
159
;
/** Key code constant: Numeric keypad Enter key. */
public
static
final
int
KEYCODE_NUMPAD_ENTER =
160
;
/** Key code constant: Numeric keypad '=' key. */
public
static
final
int
KEYCODE_NUMPAD_EQUALS =
161
;
/** Key code constant: Numeric keypad '(' key. */
public
static
final
int
KEYCODE_NUMPAD_LEFT_PAREN =
162
;
/** Key code constant: Numeric keypad ')' key. */
public
static
final
int
KEYCODE_NUMPAD_RIGHT_PAREN =
163
;
/** Key code constant: Volume Mute key.
* Mutes the speaker, unlike {@link #KEYCODE_MUTE}.
* This key should normally be implemented as a toggle such that the first press
* mutes the speaker and the second press restores the original volume. */
public
static
final
int
KEYCODE_VOLUME_MUTE =
164
;
/** Key code constant: Info key.
* Common on TV remotes to show additional information related to what is
* currently being viewed. */
public
static
final
int
KEYCODE_INFO =
165
;
/** Key code constant: Hot key.
* Launch a special application and replace KEYCODE_QUICK_CLIP */
/** {@hide} */
public
static
final
int
KEYCODE_HOT_KEY =
165
;
/** Key code constant: Channel up key.
* On TV remotes, increments the television channel. */
public
static
final
int
KEYCODE_CHANNEL_UP =
166
;
/** Key code constant: Switch SIM key.
* Switches between multiple SIMs. */
/** {@hide} */
public
static
final
int
KEYCODE_SIM_SWITCH =
166
;
/** Key code constant: Channel down key.
* On TV remotes, decrements the television channel. */
public
static
final
int
KEYCODE_CHANNEL_DOWN =
167
;
/** Key code constant: QSlide Key.
* Used to launch a qslide. */
/** {@hide} */
public
static
final
int
KEYCODE_QSLIDE_KEY =
167
;
/** Key code constant: Zoom in key. */
public
static
final
int
KEYCODE_ZOOM_IN =
168
;
/** Key code constant: Zoom out key. */
public
static
final
int
KEYCODE_ZOOM_OUT =
169
;
/** Key code constant: TV key.
* On TV remotes, switches to viewing live TV. */
public
static
final
int
KEYCODE_TV =
170
;
/** Key code constant: Window key.
* On TV remotes, toggles picture-in-picture mode or other windowing functions. */
public
static
final
int
KEYCODE_WINDOW =
171
;
/** Key code constant: Guide key.
* On TV remotes, shows a programming guide. */
public
static
final
int
KEYCODE_GUIDE =
172
;
/** Key code constant: DVR key.
* On some TV remotes, switches to a DVR mode for recorded shows. */
public
static
final
int
KEYCODE_DVR =
173
;
/** Key code constant: Bookmark key.
* On some TV remotes, bookmarks content or web pages. */
public
static
final
int
KEYCODE_BOOKMARK =
174
;
/** Key code constant: Toggle captions key.
* Switches the mode for closed-captioning text, for example during television shows. */
public
static
final
int
KEYCODE_CAPTIONS =
175
;
/** Key code constant: Settings key.
* Starts the system settings activity. */
public
static
final
int
KEYCODE_SETTINGS =
176
;
/** Key code constant: TV power key.
* On TV remotes, toggles the power on a television screen. */
public
static
final
int
KEYCODE_TV_POWER =
177
;
/** Key code constant: TV input key.
* On TV remotes, switches the input on a television screen. */
public
static
final
int
KEYCODE_TV_INPUT =
178
;
/** Key code constant: Set-top-box power key.
* On TV remotes, toggles the power on an external Set-top-box. */
public
static
final
int
KEYCODE_STB_POWER =
179
;
/** Key code constant: Set-top-box input key.
* On TV remotes, switches the input mode on an external Set-top-box. */
public
static
final
int
KEYCODE_STB_INPUT =
180
;
/** Key code constant: A/V Receiver power key.
* On TV remotes, toggles the power on an external A/V Receiver. */
public
static
final
int
KEYCODE_AVR_POWER =
181
;
/** Key code constant: A/V Receiver input key.
* On TV remotes, switches the input mode on an external A/V Receiver. */
public
static
final
int
KEYCODE_AVR_INPUT =
182
;
/** Key code constant: Red "programmable" key.
* On TV remotes, acts as a contextual/programmable key. */
public
static
final
int
KEYCODE_PROG_RED =
183
;
/** Key code constant: Green "programmable" key.
* On TV remotes, actsas a contextual/programmable key. */
public
static
final
int
KEYCODE_PROG_GREEN =
184
;
/** Key code constant: Yellow "programmable" key.
* On TV remotes, acts as a contextual/programmable key. */
public
static
final
int
KEYCODE_PROG_YELLOW =
185
;
/** Key code constant: Blue "programmable" key.
* On TV remotes, acts as a contextual/programmable key. */
public
static
final
int
KEYCODE_PROG_BLUE =
186
;
/** Key code constant: App switch key.
* Should bring up the application switcher dialog. */
public
static
final
int
KEYCODE_APP_SWITCH =
187
;
/** Key code constant: Generic Game Pad Button #1.*/
public
static
final
int
KEYCODE_BUTTON_1 =
188
;
/** Key code constant: Generic Game Pad Button #2.*/
public
static
final
int
KEYCODE_BUTTON_2 =
189
;
/** Key code constant: Generic Game Pad Button #3.*/
public
static
final
int
KEYCODE_BUTTON_3 =
190
;
/** Key code constant: Generic Game Pad Button #4.*/
public
static
final
int
KEYCODE_BUTTON_4 =
191
;
/** Key code constant: Generic Game Pad Button #5.*/
public
static
final
int
KEYCODE_BUTTON_5 =
192
;
/** Key code constant: Generic Game Pad Button #6.*/
public
static
final
int
KEYCODE_BUTTON_6 =
193
;
/** Key code constant: Generic Game Pad Button #7.*/
public
static
final
int
KEYCODE_BUTTON_7 =
194
;
/** Key code constant: Generic Game Pad Button #8.*/
public
static
final
int
KEYCODE_BUTTON_8 =
195
;
/** Key code constant: Generic Game Pad Button #9.*/
public
static
final
int
KEYCODE_BUTTON_9 =
196
;
/** Key code constant: Generic Game Pad Button #10.*/
public
static
final
int
KEYCODE_BUTTON_10 =
197
;
/** Key code constant: Generic Game Pad Button #11.*/
public
static
final
int
KEYCODE_BUTTON_11 =
198
;
/** Key code constant: Generic Game Pad Button #12.*/
public
static
final
int
KEYCODE_BUTTON_12 =
199
;
/** Key code constant: Generic Game Pad Button #13.*/
public
static
final
int
KEYCODE_BUTTON_13 =
200
;
/** Key code constant: Generic Game Pad Button #14.*/
public
static
final
int
KEYCODE_BUTTON_14 =
201
;
/** Key code constant: Generic Game Pad Button #15.*/
public
static
final
int
KEYCODE_BUTTON_15 =
202
;
/** Key code constant: Generic Game Pad Button #16.*/
public
static
final
int
KEYCODE_BUTTON_16 =
203
;
/** Key code constant: Language Switch key.
* Toggles the current input language such as switching between English and Japanese on
* a QWERTY keyboard. On some devices, the same function may be performed by
* pressing Shift+Spacebar. */
public
static
final
int
KEYCODE_LANGUAGE_SWITCH =
204
;
/** Key code constant: Manner Mode key.
* Toggles silent or vibrate mode on and off to make the device behave more politely
* in certain settings such as on a crowded train. On some devices, the key may only
* operate when long-pressed. */
public
static
final
int
KEYCODE_MANNER_MODE =
205
;
/** Key code constant: 3D Mode key.
* Toggles the display between 2D and 3D mode. */
public
static
final
int
KEYCODE_3D_MODE =
206
;
/** Key code constant: Contacts special function key.
* Used to launch an address book application. */
public
static
final
int
KEYCODE_CONTACTS =
207
;
/** Key code constant: Calendar special function key.
* Used to launch a calendar application. */
public
static
final
int
KEYCODE_CALENDAR =
208
;
/** Key code constant: Music special function key.
* Used to launch a music player application. */
public
static
final
int
KEYCODE_MUSIC =
209
;
/** Key code constant: Calculator special function key.
* Used to launch a calculator application. */
public
static
final
int
KEYCODE_CALCULATOR =
210
;
/** Key code constant: Japanese full-width / half-width key. */
public
static
final
int
KEYCODE_ZENKAKU_HANKAKU =
211
;
/** Key code constant: Japanese alphanumeric key. */
public
static
final
int
KEYCODE_EISU =
212
;
/** Key code constant: Japanese non-conversion key. */
public
static
final
int
KEYCODE_MUHENKAN =
213
;
/** Key code constant: Japanese conversion key. */
public
static
final
int
KEYCODE_HENKAN =
214
;
/** Key code constant: Japanese katakana / hiragana key. */
public
static
final
int
KEYCODE_KATAKANA_HIRAGANA =
215
;
/** Key code constant: Japanese Yen key. */
public
static
final
int
KEYCODE_YEN =
216
;
/** Key code constant: Japanese Ro key. */
public
static
final
int
KEYCODE_RO =
217
;
/** Key code constant: Japanese kana key. */
public
static
final
int
KEYCODE_KANA =
218
;
/** Key code constant: Assist key.
* Launches the global assist activity. Not delivered to applications. */
public
static
final
int
KEYCODE_ASSIST =
219
;
/** Key code constant: Brightness Down key.
* Adjusts the screen brightness down. */
public
static
final
int
KEYCODE_BRIGHTNESS_DOWN =
220
;
/** Key code constant: Brightness Up key.
* Adjusts the screen brightness up. */
public
static
final
int
KEYCODE_BRIGHTNESS_UP =
221
;
/** Key code constant: Audio Track key
* Switches the audio tracks. */
public
static
final
int
KEYCODE_MEDIA_AUDIO_TRACK =
222
;
private
static
final
int
LAST_KEYCODE = KEYCODE_MEDIA_AUDIO_TRACK;